ChronoCat 3 Submitted to the App Store!

Alright! ChronoCat 3.0 is finally done and has been submitted to the App Store for review. Very happy to have this update out the door. Transitioning from an iPhone-only app to a universal one took a bit longer than I had hoped but it’s done now. 

What was the hardest part of the changing to a universal app? So many damn screenshots to take now ><

Anyway, once approved ChronoCat will be free for one more week or so and then after that it will be .99¢ going forward. Thanks so much for everyone who has downloaded the app so far and especially those who have paid to remove the ads. 


ChronoCat 2.5 Coming Soon

Alright! ChronoCat 2.5 has been submitted to the App Store for review. This update includes: 

* A redesigned detail view to better show off your event’s picture. (Screenshot below)

* A new “auto” option for counting time by will automatically scale the unit of time up or down. (e.g. years until -> months until -> weeks until -> days until -> day of -> days since-> weeks since -> months since -> years since)

* Various formatting and bug fixes.



How to Mess Up Your First In-App Purchase Submission

When adding an in-app purchase(IAP) to your app for the first time, be sure to follow the instructions provided by Apple closely. Make sure to dot your i’s and cross your… vision over the large warning at the top of the screen that says you must attach your first IAP to a new version of your app. This means it needs to be added after you create a new version in itunesconnect but _before_ you upload the binary for review. 

I thought the pending status on my IAP meant it would just automatically be reviewed with my app during its next update. Wrong! On top of that screwing up your first IAP is not grounds for an expedited review so will have to wait another full review cycle to fix your broken IAP (which was only about 4 days in my case so not a huge issue). In the interim I just threw a bug warning into my app’s “What’s new” section that IAP didn’t work and a fix was on the way. 

Here are some great articles from Apple that include step by step instructions on how to not mess your first IAP up like I did:
1. Adding In-App Purchase to your iOS and OS X Applications
2. Submitting your first in-app purchase product